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Finally, Indies had the chance to get their spotlight back, at least to those who would give them their dues. It was a place where you could bypass the publisher and get straight into the hands of the players.
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Steam was almost immediately a revitalisation of the indie scene. Having every game you could possibly want in one place without having to go to different stores across the internet, it was like the future, now.Īnd that’s where we’re going to pick up, the start of the modern age of gaming.
#BEST GAMES OF 2016 PC INDIE DOWNLOAD#
Being able to go on your home computer, purchase and download as many games as you like was absolutely game-changing, no pun intended (well, maybe a little). With steam came a total shift to how everyone saw game distribution. It was bad for the developer, bad for the publisher, bad for the stores and led to rising game prices, making it bad to consumers.
#BEST GAMES OF 2016 PC INDIE FULL#
In the past you needed to just send out boxes and boxes full of games, for which they’d take a cut, and you’d have to hope they sold so that you get something back from it and don’t just lose all that money.
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Gabe Newell announced the service at GDC in 2002, and the service revolutionised the entire industry. The first iteration of Steam, that’s right, Valve’s Steam, it didn’t release properly until 2003, but even before that the effects of its existence were felt. The games you’d find in places like this were often simple affairs made in programs like Flash, the days of Indies going toe-to-toe with AAA releases seemed like a distant memory. At the end of the decade a whole new kind of indie game showed up as places on the internet were founded, people like Tom Fulp founded websites like Newgrounds, a play on website hosting space Neocities. Some smaller publishers, often created by the developers themselves, would exist purely to give all, or most of, a game away for free, in the hopes that appreciative players will fork out some money to support the devs and get the full experience.īy the mid-90s, the technology to create and distribute the quality and types of games that players expected just wasn’t available to small developers many single-A studios fell or were absorbed into larger entities during this time. Video games exploded into a bustling market in the late 80s, and by the time you got to the early 90s, publishers were unlikely to just give away games for free, or take risks on unproven agents, so people had to find new and different ways of giving people a way to play their games. This was an evolution of how video games began, people sharing around little interactive projects they made whilst messing around, the pre-shareware era saw games like Jetpac and Football manager, but then, when video games started to become a household regularity, smaller developers found new ways to share their work without going through corporate pipelines. Before the turn of the century the idea of Indie Games didn’t really exist, before then the closest equivalent was Shareware.
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It will come as no surprise that we just love indie games, so we thought we’d share what we believe to be the best Indie game every year since indie games really became a thing. The best of the best, at least in our opinion.